From ambitious worlds to workable systems.
I'm Yuri Escalera. I help turn creative vision into clearly defined game mechanics, thoughtful player experiences, and production-ready plans—connecting design, technical teams, and the people building the world.
worlds.Intentional systems
Projects & case studies.
A mixture of shipped titles, preproduction plans, ongoing team projects, and personal prototypes. Each case study focuses on responsibilities, methods, and what was actually delivered.
Lionhearts: Crusade
Quest authoring, NPC design, worldbuilding, live balancing, and quality assurance for a multiplayer medieval RPG.
SHOEBOTS
Systems documentation, feature decomposition, dependencies, and production timetables for an unreleased sci-fi project.
Lionhearts on Steam
Collaborative systems and world-design planning for a medieval multiplayer simulation distinct from Lionhearts: Crusade on Roblox.
Slayers Unleashed II
Narrative planning, quest-related work, and design support for an anime-styled action RPG.
Bannerfall
Environment support, Roblox Studio workflows, and reusable tools for generating detailed architectural elements.
Thaumatic Seas
An independent Unreal Engine prototype exploring elemental reactions, equipment, enemy AI, and nautical exploration.
Ideas need more than a great pitch.
My work often sits between disciplines. I care about understanding what the player should experience, making that intent technically legible, and giving collaborators the information they need to build and test it.
See a production exampleDesign for player behavior
Define incentives, gameplay loops, states, and edge cases—not only a feature's ideal use.
Document for the next discipline
Give engineering, art, UX, and QA clear responsibilities, constraints, dependencies, and acceptance criteria.
Respect production reality
Break large ambitions into achievable milestones and keep unimplemented plans distinct from completed work.
Test, communicate, improve
Use feedback, QA, prototypes, reports, and practical tools to surface problems early.
Where I've contributed.
Creative direction, hands-on documentation, and production work across remote and cross-disciplinary teams.
Senior Partner · Producer
Concept investigation, development planning, technical research, and production reporting, including work on SHOEBOTS and Bannerfall.
Lead Game Designer
Design and narrative work for Lionhearts: Crusade, Slayers Unleashed II, and Lionhearts on Steam, with earlier involvement in quest design and QA.
Let's make the next
idea buildable.
Interested in game design, systems design, narrative, production, or technical collaboration? I'm happy to discuss the thinking and deliverables behind these projects.