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Case study 05 / In progress / Roblox

Practical production tooling for a historical game world.

Environment support, Roblox Studio workflows, and reusable tools for generating detailed architectural elements.

ProjectBannerfall
RoleEnvironment design support · Tooling · Production
StudioGrandFinale
StatusIn development
Period2026
Original editorial illustration representing Bannerfall

Original editorial illustration · Not a gameplay screenshot

The challenge

Large architectural environments contain hundreds of repetitive parts that are too costly to refine manually.

What I worked on

01

Audit the actual scene

Inventoried 957 window-light parts across multiple size groups to understand the range of geometry involved.

02

Prototype, then scale

Tested a procedural diamond-pattern lead lattice on windows before expanding to batch generation.

03

Keep systems separate

Designed generated window geometry to work without disrupting the existing day/night window controller.

04

Expose useful controls

Created a Roblox Studio plugin workflow with customization of generated lattice colors.

Scope & evidence

957window-light parts audited
20rounded size groups
Pluginreusable generation workflow

This case study describes an in-development workflow and local production tooling. No public release is claimed.

What the work taught me

The best tools remove repetitive work without creating new maintenance burdens for the team.

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