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Case study 01 / Live game / Roblox

Giving an expansive medieval world structure, stories, and reasons to explore.

Quest authoring, NPC design, worldbuilding, live balancing, and quality assurance for a multiplayer medieval RPG.

ProjectLionhearts: Crusade
RoleQuest design · NPC implementation · Balancing · QA
StudioCredenzio Studios
StatusReleased
Period2021–2025 (multiple capacities)
Original editorial illustration representing Lionhearts: Crusade

Original editorial illustration · Not a gameplay screenshot

The challenge

A very large open world needed meaningful reasons for players to travel, interact with factions, and stay engaged between player-driven conflicts.

What I worked on

01

End-to-end faction quests

Helped bring faction questlines from narrative concepts into interactive content: authored storyline logic, configured NPCs, tested the experience, and resolved issues.

02

Worldbuilding at scale

Authored 479 location descriptions for the world map, balancing useful detail against a strict interface character limit.

03

Systems and live balancing

Worked on combat and equipment balance, participated in live-service iteration, and used source-control and database tooling to support technical work.

04

Iteration and communication

Captured playthrough footage, helped with final QA for a 16-quest faction update, and prepared release-facing communication.

Scope & evidence

479location descriptions authored
16quests in the faction-update scope
Livereleased multiplayer environment

The 16 quests describe the update scope, not a claim that every quest was created independently. Work responsibilities and timing varied across the project.

What the work taught me

Strong quest design requires more than plot. It requires reliable game states, legible player objectives, predictable failure handling, and content that survives real player behavior.

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